Chris Avellone details ideas for a TORMENT successor
In December 1999, Black Isle released what continues to be widely regarded as the greatest CRPG of all time: Planescape: Torment . It was only a modest hit, especially compared to its fellow games using the Infinity Engine (the Baldur's Gate and Icewind Dale series), but a critical success, appearing on numerous 'best games evaaah' lists up to this very day. Your party at this point in the game consists of an animated suit of armour, a floating skull, a man permanently on fire and a steampunk robot. Plus yourself, an immortal, intelligent zombie (sort of). The chances of a sequel ever appearing are pretty much zero, since Wizards of the Coast shut down the Planescape D&D setting shortly after the game was released and have subsequently heavily retconned elements of the setting in the 3rd and 4th editions of the game. In addition, with the D&D rights lying with Wizards and the Torment rights lying with Interplay, navigating the legal minefield to be able to make t...