Grand Theft Auto V preview: the inside story
We get the full lowdown on GTA V from co-writer Dan Houser and find out how the game's skewed vision of LA was conceived Grand Theft Auto V breaks from the play of the previous games in the series by allowing you to jump between three characters. Two helicopters swoop down over the city, zigzagging between looming skyscrapers. They are searching for a third chopper, and they find it, hovering beside an anonymous government building. Quickly, the craft glides away from its pursuers while a gunman leans out and fires back. This is an aerial shoot-out, hundreds of feet above the densely crowded streets, a breathtaking action set-piece, befitting the most vainglorious Hollywood blockbuster. But you are in control; it's your movie. And as shots ring out, one chopper spirals out of the sky, black smoke billowing from its shattered tail. In the background, a neon pink sunset detonates across the sky. This is Grand Theft Auto V, the latest title in a series that has dragged video ga...