Need for Speed: Most Wanted gamescom 2012 preview
After the riprorious success of the other mid-90′s Need for Speed reboot Hot Pursuit and the subsequent disappointing sludge that was The Run, a shakeup of the entire franchise was in order. As creators of the only decent Need for Speed game in years, earlier this year Criterion took over all development of future Need for Speed titles. Prior to this, Criterion racers were either Burnout or forgettable Dreamcast outings. How do you make a Need for Speed game that redefines itself without veering too far into Burnout territory? You meet it half-way. Most Wanted feels like a seismic shift, more like the HMS NFS has finally gained a weathered old sea dog to give it some sense of direction; Paradise City. The way cars are earned and driven has been completely overhauled, no longer do you simply started with a Vauxhall Corsa and trudge your way towards a Lamborghini Aventador, all cars bar the ’10 Most Wanted’ are available as soon as they are discovered and jacked, meaning if y...