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Showing posts with the label Crysis 3

Crysis 3 Info

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  Description Set in 2047, Prophet is on a revenge mission after uncovering the truth behind Cell Corporation’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet’s quest for retribution. We'll update as soon as we get more info!

Crysis 3 release window narrowed to February 2013

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           Crytek's next flex of graphical muscle, Crysis 3 , will be launching in February of 2013, which is just the tiniest bit more specific than the "Spring 2013" window known previously.

This Crysis 3 concept art is pretty, of course

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Saying that anything related to a Crysis game "looks good" is a bit like saying the Sun is somewhat hot, or that the Joystiq staff is somewhat attractive – true, obviously, but a bit of an understatement. This latest batch of concept artwork for Crysis 3 proves once again that, even without a trillion dollar gaming rig and DirectX 30, the artistic vision behind the Crisis franchise is just as beautiful and intense as the finished products are. The swampy, aged, almost Venetian feel Crysis 3 's dystopian New York City exudes is so damn pretty, we almost wish the apocalypse would hurry up and get here. Crysis 3 (Concept Art)

Crysis 3 intended to have DirectX 11 support on PC from day one

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Crytek continues its multiplatform approach to development with Crysis 3 , aiming to satisfy everyone from console owners to the PC gamers that are so hardcore, they cosplay as "parallax occlusion mapping." The developer hopes to have Direct X 11 support for PC at launch this time -- one of several advantages, it says, of having spent 14 months creating content and enhancing CryEngine 3, as opposed to building it and an accompanying game for three major systems. "Yeah, I'm pretty sure we're going to have that," said Rasmus Hojengaard, Director of Creative Development. "I don't know if we've announced that yet, but obviously we're going to have DirectX 11 support since we already did it [for Crysis 2 ]. We basically started from a Crysis 2 DX11 patch, as starting point, and then we developed our technology from there on. We'd be pretty stupid not to capitalize on the technology we did for that and utilizing that from the get-go." C...

Head down to the swamps of New York City with Crysis 3's first gameplay trailer

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      Crysis 3 's naturalization of New York City's concrete jungle takes full shape in the first gameplay trailer, released this morning by EA. That compound bow makes plenty of appearances, but don't think Crytek has forgotten about all those other toys Crysis fans have come to expect.

Crysis 3's main man is a crack shot with a bow, apparently

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Guys! Guys! Can you imagine if that Crysis 3 nanosuit dude is actually just Ted Nugent on a wild bow hunting spree after civilization collapses? That's the Crysis 3 we want to play. Don't you? Take a peek at the gallery below and get all up in this crazy headspace we've got going this morning. Crysis 3

Post-Crysis 3, Crytek goes free-to-play

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Crytek CEO Cevat Yerli revealed that all future projects from the company will be free-to-play, according to an interview with VideoGamer.com . Yerli noted that "the future is online and free-to-play," and that the company is in a transitional phase, focusing future games and platforms around those models after completing current contracts for games in development. Crytek's first game to venture into the free-to-play market is Warface , first introduced to Asian regions in late 2010 and coming to North America in 2012. Yerli cited Warface as an example of future titles from the company, which "implies budgets of between $10 million to $30 million... but at the price-point of $0 entry." Yerli explained that the free-to-play business model is the most user-friendly, as opposed to premium content structures. "If you look at what kind of games are done in the packaged goods market, with DLCs and premium services and whatnot, it's literally milking the cus...