The Making of XCOM
Polygon.com have an excellent article here on the making of the recent strategy game (and my top game of 2012) XCOM . Lead designer Jake Solomon and head of Firaxis Sid Meier talk extensively about the game's nine-year development process, the multiple false starts on the project and how it only came together when they brainstormed ideas for a week whilst playing a board game version of the title. Lots of great stuff there and confirmation at the end that an XCOM sequel is being looked at.