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Showing posts with the label forgotten realms

A size comparison of fantasy worlds

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Something that may be of marginal interest. A size comparison of various fantasy worlds that I created: At top-left is Westeros/Essos (the HBO version of the latter) from George R.R. Martin's A Song of Ice and Fire . Next to it on the top line is J.R.R. Tolkien's Middle-earth, with Ansalon from the Dragonlance world next to that. Below them is Robert Jordan's Wheel of Time map (which was tricky to get right, as the distances given in the books are sometimes contradictary). At bottom-right is Raymond E. Feist's Triagia (on the world of Midkemia), the setting for most of his Riftwar fiction. At bottom-left is Faerun, the principal continent of the Forgotten Realms world. Something that is surprising here is how small Middle-earth is compared to these other, later-created fantasy worlds.

Release date given for BALDUR'S GATE ENHANCED EDITION

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Beamdog have announced that Baldur's Gate: Enhanced Edition will be released on PC, iPad and Mac on 18 September this year, with an Android version to follow a few weeks or months later. They have also given more details about what the remake will consist of. As well as being made compatible with modern operating systems and graphics resolutions, the game's user interface has been updated, with many of the improvements from Baldur's Gate II ported back to the original game. The cut scenes have been re-rendered and new cut scenes added. There are three new recruitable characters: a Calishite monk, a half-elf wild mage and an half-orc blackguard. There's also a whole new quest, in which you create six new characters and take on a formidable challenge extending across multiple levels of a dungeon. The game features the original music and voices, but also some new music and voice work. The game's expansion, Tales of the Sword Coast , has also been integrated into th...

BALDUR'S GATE to return

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An enigmatic website indicates that the veteren Baldur's Gate fantasy RPG series is set to make a comeback. Some digging by EuroGamer confirms that a new development company, Beamdog, is working on the project. What 'the project' might be remains unclear, with level-headed fans suggesting it may just be a high-definition re-release of the existing games to work better with modern-day computers rather than a full sequel (which, given the definitive way the original series ended, would be redundant anyway). More information is expected soon. The original Baldur's Gate series was developed by BioWare and Black Isle (now Obsidian) and comprises Baldur's Gate (1998) and Baldur's Gate II: Shadows of Amn (2000), along with their respective expansions, Tales of the Sword Coast (1999) and Throne of Bhaal (2001). Set in the Forgotten Realms and using the D&D 2nd Edition rules, the games chart the player character's rise from an anonymous orphan to a hero (or v...

DUNGEONS & DRAGONS 5th Edition revealed

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Wizards of the Coast have confirmed that a 5th Edition of the popular Dungeons and Dragons roleplaying game is in development. No release date has been set, but the game will have a lengthy development period in which fan feedback will be welcomed. The 4th Edition of the game was released in 2008, itself only five years after the previous version of the game (3.5E, a revision of the 3rd Edition originally released in 2000), so this is a fast turn-around for a game that spent almost a dozen years between the first two editions, and almost the same between the second and third. Normally fans would be up in arms over this, accusing Wizards of the Coast and their parent company, Hasbro, of trying to fleece them. However, a grim resignation seems to have met the news. 4th Edition, to put it mildly, was not a universally-acclaimed success. Previous editions of the game had built upon what had come before: 2nd Edition was a streamlined version of 1st Edition, with new rules brought in to cl...

Midnight's Mask by Paul S. Kemp

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Azriim and his slaadi allies have succeeded in tapping the magical mantle of Skullport, delivering tremendous power into the hands of their lord and master, the Sojourner. They now find themselves joined by Riven, who has betrayed Erevis Cale to choose the winners' side. As the Sojourner prepares to execute the final stage of his plan, Cale and his remaining allies must gather all their remaining resources to thwart him. Midnight's Mask concludes the Erevis Cale Trilogy in fine form, tying up the trilogy's storylines and plot points in a satisfying and even surprising fashion. In the first two books the Sojourner's ultimate objective is not revealed, but in this finale Kemp executes one of the better surprise endings in the epic fantasy genre when it comes to his main villain's motivations. Before we get to that ending, the story takes in a number of clashes between Cale and Azriim and their respective bands of heroes and villains, not to mention a brief but highl...

Dawn of Night by Paul S. Kemp

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Erevis Cale and his allies have survived a confrontation with the slaadi servants of the enigmatic Sojourner, but now find themselves lost on the Plane of Shadow with no way home. Meanwhile, Azriim and his fellows seek to execute the next part of the Sojourner's plans and head for Skullport, one of the darkest and most dangerous cities in the Realms. The second volume of the Erevis Cale trilogy picks up immediately after the first book and once again pits Cale and his band of willing and not-so-willing 'heroes' against Azriim and his fellow slaadi. The first novel, Twilight Falling , was entertaining but also suffered from clunky writing and some bad pacing. Dawn of Night is a notable improvement, with a more notable focus on the battle of wills between Cale and his sometimes-ally Riven to prove themselves the better man. The prose is more polished (though still prone to odd lapses) and there's also a satisfying amount of weirdness invoked when Cale and his friends fi...